Wow, amazing game, and great take on the 'only one' theme! A few of those levels had me stumped for a while.
Great work!
Really loved this entry, everything in the game had some great polish on it!
My main difficulty in this was using the combat, because I never knew how much health I was on or when I took damage. The health in the top corner was good, but since the camera follows the player the action was always at the centre, so that's where I was looking. Some feedback for being hit definitely would have improved this game.
Regardless, I really loved this. This is definitely something to be proud of after just 2 days!
Thanks for the kind words! Yeah I let some friends play it and there was a strange bug where they skipped ahead, still haven't figured that one out yet :(
As for the second part, actually yes! It's involved in one of the solutions for the rooms (Some have multiple paths you can take). I should have put something in the game that explained that better, sorry about that!
Thanks for the advice!
Really interesting concept, I had fun weaving the chroma lance through the maze! It feels great to get a big bunch of enemies all in one go!
Sometimes it was a bit hard to play though. First of all, if I hit a wall and get stuck off course, I can't get away from any enemies (Which is really frustrating).
And secondly, there are way too many enemies at once. When you get to a certain point in the game, leaving one portal open is guaranteed death. While it should definitely ramp up, it feels like too much.
EDIT : Also it looks like there's a bug when you shoot something that's too close. It seems like the chroma lance disappears when it enters a collision with the player, but if the target is too close then it never stops colliding with the player, so it never returns properly.
Still a really cool game, that had a really nice feel to it. Awesome job!
Really love this concept, and the game feel is really nice.
There's a bug where the if you shoot and don't pick up your bullet then die, when the game restarts you don't get your bullet back, so to replay the game I had to refresh the page every time I wanted to try again (Which might be a good thing, otherwise I might have played this for *ages*).
Awesome job!
Not having control over my player is frustrating, but I think the concept is really cool. I noticed that platforms still moved at normal rates; Did you try making it so they lagged? I think it would be really fun trying to look at the state of some moving platforms, and thinking ahead.
Overall though, well designed levels and an interesting concept. Nice job!
Wow nice game guys, I love the look and feel!
One problem I did have though is that on some levels, since the blocks go different ways, they collide with each other. Sometimes they got completely stuck, or thrown off the grid's axis entirely (Good thing you had the reset button though!).
Overall though, awesome job!