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(2 edits) (+1)

Hi, When you beat the first boss(The Ogre) you should have completed the level and not have to replay the first level. Your progress will be saved. There is a playthrough I put together here that may help you along the way. The game is difficult yes, but it is not unfair. I never set out to make a game that is just difficult for the sake of being difficult. Every moment is calculated and is tested to ensure its fair.

🤣 Ah, it turns out I only met the mini boss.
What’s the problem with adding “infinity of life” in the settings? This would make the game easier for many, players like me. Thanks! 

The boss looks difficult, it looks like I'll have to replay the game 10 times to defeat him. You, as a developer, could practice this scene by replaying this scene over and over without going through the entire game. Let's be honest. You practiced your acting, every single scene when you created it. We don't have such an opportunity.

I will provide an update that allows you to toggle infinite lives for anyone interested. 

This is fantastic news. I really enjoy playing this game. However, feeling a great deal of frustration when having to start the game over doesn't make for a good experience. I don't appreciate these kinds of emotions. Thank you for listening to your players and adding the feature to progress through the game without having to start over. I can't wait! 🖤 🙏

(+1)

Hey! No worries! The build is updated on both itch and catalog so feel free to apply the update. You will see an unlimited lives checkbox in the settings. Hope you enjoy the rest of the game! Thanks for playing. 

It might be worth adding to the game level settings.

 Introducing difficulty levels in the game settings could certainly appeal to a wider range of players.

  • Hard: For experienced players seeking a challenge.
  • Medium: For those wanting a balanced difficulty.
  • Easy: For beginners, or players who prefer a more relaxed gaming experience. This could indeed be where unlimited lives are offered.

This adjustment could potentially make the game more dynamic and versatile, allowing it to cater to different player preferences and enhance the overall user experience. 

I thought about this, but I think the individual options provide the most flexibility. In the future I’ll build a better system around this. Appreciate the feedback overall. Thank you