Hi! This one is a bit tricky timing wise. Here's a gif that outlines the steps.
PixelatedOpus
Creator of
Recent community posts
Hi! Sorry for the frustration this may have caused you. and thanks for reporting the issue. "Leaving a screen to the right by jumping sometimes results in not being visible on the next screen, followed by instant death (with a sound effect like when you fall)"
Are you seeing this in a specific area? Or is this reproducible everywhere?
Haha, that's awesome. I am glad you are enjoying it. Yeah, It was a bit of a toss up with the level length. I had to consider the difficulty when determining how long levels should be. Checkpoints are also placed in such a way that shouldn't feel too brutal. I think the options really help folks play the game their own way which is honestly better than not enjoying the game at all, so I am happy its helping people out.
"My only suggestion is to change "start game" to "continue game" if save data is found. My poor heart skips a beat every time I boot up the game & think my progress has been lost LOL"
Noted for the future, sorry about that haha.
I am currently focusing on another project targeting PC, but once that wraps, I would love to explore a sequel or even prequel on the playdate for Castle Tintagel. I have some ideas for a follow up and have learned a lot from player feedback.
Appreciate the support! Hope you enjoy the rest of the game :)
Hi, When you beat the first boss(The Ogre) you should have completed the level and not have to replay the first level. Your progress will be saved. There is a playthrough I put together here that may help you along the way. The game is difficult yes, but it is not unfair. I never set out to make a game that is just difficult for the sake of being difficult. Every moment is calculated and is tested to ensure its fair.
Hi! As a workaround, you can actually leave the first area after the dialogue segment with Merlin. Go To Overworld when opening the menu. This will trigger a save so you won’t have to see the opening again should you run out of lives on the first stage.
I’ll look into adding a crank to skip option, thanks for the feedback.
Thanks for the support!