What did this game do well?
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interesting! funny! and challenging! good idea and intuition
It's a fun and simple premise that is intuitive to understand, and makes you want to keep playing. Adheres to minimalism very well. Nice choice of chill music.
The game allows for a lot of skill expression and players can get better at the game with practice. The background music and simplistic color scheme also adds to the game feel and makes the game feel more peaceful.
The game's physics implementation was well done. The alignment of blocks mechanic was very unique and gives a wonderful sense of accomplishment to the player on successful attempts.
This game has very fun game mechanism. With such a simple rule, leveraging physics engine, the game has depth for players to explore and practice. Cute UI and soft BGM are also good property of this game.
I felt that the physics as far as the shapes falling on the table was done well. I think that the fact that the shapes don't just fall on the table and hold their position as soon as collision is detected is better for the game because it makes it more challenging in terms of you also having to factor in the distance between the top and the table since more distance means the impact will be greater.
This game successfully feature Minimalism and it attract players to keep playing for a higher score. As a Minimalism prototype, this game did great in game theme design and idea generation. Besides, the music is very smooth, which perfectly fit the gameplay. All in all, this is a great prototype.
Leveler did everything right as a minimalist game. It was simple to play, however it did everything right with it's game play loop. The physics felt right and I noticed myself trying to constantly get the high score which in my opinion is the most important aspect of a game.
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What could this game have done better?
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More accurate physical simulation
The visuals are a little plain, so adding colors to the different blocks could liven it up. A high score list would also be welcome.
I think the variety of blocks could be expanded upon to create a more interesting interactions between blocks.
I think with the blocks just falling down, the level of challenge the player experiences is easier than it could have been. For example, when the block fall off the base, there is no scoring system to reduce points scored by the player. Because of this, the game turns out to be just hitting the button to reach a greater height without a sense of urgency or cautiousness. Also maybe with decrease in time remaining the game could have sped up things like in classic tetris.
The line indicating scores is not that precise.
I feel like the line that detects the height wasn't very accurate or at least wasn't displayed accurately. I always feel like the line is always like a little below the top of the stack. I feel like that line could have been done better.
It is a good start, and some add-ons could be added later. I notice there is a little margin error between the Height green line cut-off and what it display on the screen. For example, if the green line will always be a little bit lower than the actual height I saw in the screen.
Other modifications are included during presentations, such as building different difficulties and set-up a global rank thing. In general, this game did a great job.
One more thing, I think the timer could be larger since it is very essential and sometimes I focus on the gameplay and forgot to see the timer.