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(+1)

Impressive how polished and complete this is. I love how much is interactable/slashable in the background. Good sound design and visuals, overall solid controls and camera, feels like playing a proper game. I agree with the other commenter that while the game systems (like alchemy, inventory, etc.) are cool, it is a bit of an information overload. Ideally it's spaced out a bit more over the first section of the game.

Some minor nitpicks: Looking up/down could be a little faster, the delay feels a bit too long. Jump feels a little weird too because of a slight delay, I have to hold the spacebar for longer than I expect and keep accidentally making just a little hop. Though I can see how holding the spacebar longer makes for a longer/higher jump, but I naturally expect a regular press to give me a regular jump.

Unity tip: you could consider using Platform Effector 2D on platforms, which makes it so that when you jump into a platform from below, you can pass through it (and don't annoyingly bounce into the 'ceiling'). Unless of course you specifically want to limit the player's ability to jump in places.

Thank you for playing, and thank you very much for all the feedback, suggestions and the unity tip.