Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags
(+1)

Like your take on the Slay the Spire gameplay mechanic. Was playing this game a lot, and enjoyed yours as well. The pixel art is really well done. And so are the transition states. All changes are nicely connected by visual and audio effects - I LOVE how well you did that. The environment art is also really cool. Over all the game leaves a  solid impression - the devs master their craft, that's for sure.

Some points you might want to  improve / have another look at:

  • The art style is kind of inconsistent. This might be intentional,  might also be because of the games EA state. If it is the second, I hope you decide to go for the pixel art style. These parts look really cool and would give your game  a more unique identity in comparison to  its idol SLS
  • The card texts are hard to read as they get covered by other cards. It looks like you could use some more horizontal space to spread them out a little more, this might already help. Additionally, the hovered card could always be presented on top of the other cards - not just being "lifted up".
  • I would  expect an "End Turn" button always on the right edge of the screen -  just because this is the standard. Having it sitting on the left side feels kind of misplaced. At least in western countries where we read from left to right - might be different in asian culture.

Thanks for your entry. It's a great one all in all.

(+1)

Hey! I've been absorbed in development and didn't realize I had so many new comments here. 


First of all, thank you very much for playing and for the compliments! 

The devs is just me, I'm making all the coding and art and game design. The only thing I'm not making myself is the music. 

Let me ask you, what do you find inconsistent in the art style? Do you mean between the game and the cards? Or do you mean that some monsters look more cartoonish than others? 

If you mean between the game and cards, while the game's style is "final", I'm still not sure about the cards. Having pixel art in the cards would make them difficult to read (read the picture I mean). I could do a different pixel art resolution tho. Anyway, I know I'll have to redraw most of them anyway so any idea is accepted! 


For your second point, it's actually fixed! I'm still testing the new build for bugs, but it should go live today or tomorrow. 


As for end turn, my idea was to have everything related to the player close to the player. If I get more feedback about that I can think of moving it, but I guess it's just a matter of getting used to things? I sometimes open slay the spire to check how they made some things, and now it feels weird to me to have end turn on the right ahah


Thank you very much! 

(+1)

Inconsistent between game and carts, but dont have good suggestions for this.  Found some pixel art games that also make that difference between game and UI, prob. for a similar reason.

(+1)

Thank you! That will definitely be taken into account when I move to production of the actual game :)