The game mechanics are really interesting, but I feel the level design could do with some more work:
> The first "real" jump needs the coyote time (or have the character standing more than halfway of the block) while the other jumps in the same room don't
>The first reload jump is too high, making the jump one block lower would make that room way less frustrating, as missing that jump is the same as dying
And I feel that the static camera does not mix well with the shoot jump, at least for mouse and keyboard.
But for a first project this is a really good project
Edit: maybe reduce the volume of the of the game, I had to reduce my systems volume by a lot, I normally go for a quieter game than a louder one if there is no audio configs