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Hey, thanks a ton for the detailed review and for taking the time to play our game! Watching someone outside of the dev team play is super insightful and helps us see where we can improve, so I genuinely appreciate that.

The idea of a ghostly world when the swap failed was something we wanted to implement, but time constraints got in the way. Thanks for pointing out the bug about the game not resetting; we'll definitely look into that. And yes, the writer did intentionally repeat that phrase for emphasis. 😊

Once again, thanks for the feedback and the tips. It means a lot to us!