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(2 edits)

Thanks for the feedback.

It's a time-based game on levels above the first one.  Dragging takes time. Single click/tap is the fastest way to make a move.

The cleared squares are faded away gradually, which is the clue. There was a bug in that behavior in the initial release, it has been now fixed.

In any case, thank you for playing.

While I understand that, the controls in my opinion do need re-working somehow that would fit with your game's needs yet still provide the player more hints / knowledge about where they're placing their tiles / triomino. I do however really enjoy the game, good job.

(1 edit)

Thank you, I appreciate the input.

In addition to the reasons mentioned, the challenge of mentally figuring out the placement of the tiles should be viewed as "brain training" of sorts. After a little while it comes naturally. Honestly, I wouldn't want to change the mechanics even if I could.

Cheers.