The idea was real nice, and it's perfectly executed. Great job, man!
You'll get a perfect score from me, except for the "Adherence to the Theme" critera. In fact, to me, your game represents more the concept of duality than anything. I mean, there are two ways to win, two ways to lose, and two states the electrodud can take. We're far from "only one", aren't we? ^^'
Viewing post in Flight Of The Electrodud jam comments
Thank you for the feedback, I'm glad you enjoyed the game! I totally get what you mean about it leaning towards duality > only one, that was something I realised midway through development. However, I didn't have time to change anything without totally redoing the game (it's built on the finest bits of pasta... spaghetti code...), so I just stuck it out, hoping the "one minute or one volt, not both, only one" aspect would suffice to not be TOTALLY in-adherent to the theme.