Thank you very much!
It was really cool to take the time to experiment and try new things out without worrying too much about the deadline, for once. So if you also hold this jam again next december, I'll definitely try to participate again.
Nui
Creator of
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Hell, that was genius!
I love the fact that you let the player chose its own intercom inputs. It confused me at first, as I was wondering how I had to say yes and no. But when I understood that I had, in fact, decided their morse-like code, I was all like "OMG this is brilliant!".
Also, the fact that there is no menu, no title screen, no UI, etc. helps so much for the immersion! You're into the game in no time at all, just after launching the exe. And because there's no reminder of the current morse-like vocabulary on the screen, you're in constant stress, fearing for a mistake and trying to remember eveything.
Now, this game has just become my favorite GMTK 2019 entry.
Please let me know if you work further on this. I followed you to make sure I don't miss anything.
Well done! Quite a funny and interesting one-bullet game!
The funniest I played, maybe. (seeing this little guy running away from his own bullet never fails to make me smile)
The only thing that confuse me is the start of each wave, when I have to shoot the bullet. At this time, I feel unable to anticipate where the bullet will get shot. So, one time out of 5, I just run straight into it and lose on the spot. Is there something I missed?
Wow.
At first, the concept didn't sound really appealing to me, but as soon as I started to play, it was instant fun. Your game is totally addictive, and one of the most polished I had to play. I think it seriously needs more love.
Just one thing that frustrated me a little bit: I would have loved to see the right path again after my mistakes. But that's a very tiny issue, if even one.
Perfect use of the theme, and more original than all those "one-bullet" shooters. Damn, even the behaviour of the enemies is interesting. (werewolves are my nightmare, now, because of you)
I absolutely loved it.
Maybe you should let the player know how many HP they have beforehand, though? I like the way it's displayed by changing the background color, but in my first play, I was pretty confused not knowing how many times I could be hit. (or was it indicated but I missed it?)
Anyway, this is a very great job, and you've earned a full score from me.
I like the idea and it totally fits the theme, but I didn't understand how to actually find the real enemy.
You says he's a coward, so I suppose he tries to evade the mouse cursor. But even if sometimes I actually find an enemy who doesn't let himself be pointed at, there are other times where no one seem to care. I'm really confused.
Anyway, good job having done music, art and code all by yourself in 48 hours. That deserves credits.