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The graphics are pretty good, although it would have been nice if the main character had a bit of animation. The soundtrack is very pleasant.

The central mechanic of picking up luggage and loading the docks works rather well, although it took me a little while to figure out where I'm supposed to stand to drop off the luggage.

The main thing missing here is the overarching structure: when and how does the player's performance get evaluated? Should gameplay be divided into days? Should there be any way to extend the player's shift (or, by making errors, to shorten it)?

(+1)

Thanks for playing. Those are all fair points. Due to lack of time, I only implemented to basic mechanics. The idea will be that the different luggage pieces will have different destination labels, which you need to look at and place in the correct cart. once a cart is full, you dispatch it to the correct dock. you get points accordingly (correct vs incorrect luggage etc). if you make the flight delay, you get minus points. I also envisioned that you can walk more left/right to different docks. and that you also need to go to the arrivals, and unload carts to get new empty ones…..