thanks for the feedback. I already incorporated a different ghost design (with no “butthole” - it was actually ment to be a stubby tail…but 16x16 pixel is tough :-)
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Endless Boundary of a Speckled Mind jam comments · Posted in Endless Boundary of a Speckled Mind jam comments
Very cool. Once I got use to the controls, it was pretty fun looking for the exit. I once encountered a monster, which was super spooky. I reached some kind of abyss and it said: “until next time”. so I assume this was the exit? I small compass would be useful. I tried to orient using the whoosh-whoosh sound. but it’s difficult.
anyways: well done!
C.P.T.M - Combo Patrol: Tunnels of Mayhem jam comments · Posted in C.P.T.M - Combo Patrol: Tunnels of Mayhem jam comments
the Boy and the Mysterious Amulets jam comments · Posted in the Boy and the Mysterious Amulets jam comments
thank you. yes, the entire “hinting system” needs to be refined. I didn’t want to make it modal/blocking, as it disrupts the game flow. also, since there is so little space, it covers a large portion of the screen… which is also not so cool. alternatively, I could place the text directly on the ground… well, you see :-) many choices.