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(+1)

Really beautiful game. Each enemy type looks unique and distinctive, and the little cutscene at the beginning really looks just like the cutscene from a (good) Gameboy game. Sound effects are good, too.

The combat system seems to work flawlessly, but, as others have noted, it doesn't seem to have much depth--there is no need to switch up strategies, pressing "Attack" will defeat all enemies. 

Additionally, I'm not crazy about Final Fantasy-style random encounters--I prefer to see the enemies coming, so I can at least make an effort to avoid them.

(+1)

Thanks for playing!  Our artists actually worked on some overworld mobs to wander the map.  I didn't have a chance to implement them.  There were going to be some that you couldn't escape.  Similar to the trainers that force you to fight them in Pokémon that you can't avoid.