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I spent a lot of time trying to pickup the axe, I would have liked better indication toward what's pickable and what's not... Otherwise it looks and sound great, play decently in fullscreen and awfully when not in fullscreen. The ambience is really nice but I think the gameplay is a bit bland and doesn't do much with the constraint.

Thanks for your critique ! We are aware of the problems that the project has up to the point where Filip (programming) refuses to even call it a game :) We initially wanted to make it a physics based puzzle mimicking actual bonfire making, where objects would have different flammability and time ablaze, and leave the player with one match to get it up. When we realized that ain't happening we just slapped together two endings to have something remotely "finished" and got it up during the serverapoclypse. 

It was our first game jam experience, so I'll just blame it on that. Except for maybe the axe, that one's totally on me :)