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Thanks for your critique ! We are aware of the problems that the project has up to the point where Filip (programming) refuses to even call it a game :) We initially wanted to make it a physics based puzzle mimicking actual bonfire making, where objects would have different flammability and time ablaze, and leave the player with one match to get it up. When we realized that ain't happening we just slapped together two endings to have something remotely "finished" and got it up during the serverapoclypse. 

It was our first game jam experience, so I'll just blame it on that. Except for maybe the axe, that one's totally on me :)