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Love your games, and this one is no exception. A nice little challenge that wastes no time. 

It was more of a challenge for me as there is now a bug with pico-8 when playing on iOS, at least for my old iPhone, in that it can highlight the game as if it’s text when using the touch controls, so I had to chain presses of short durations or unselect the text after long presses.

I have to commend you for managing the arcane art of making compressible games. 

Some random ideas for if it wasn’t so size limited:

1. A section where fully smooth travel is always possible, taking from a few preset waveforms, perhaps placed at the end.

2.  Maybe improve the colours of the circles (all dark colours (no black) except for rainbow at the end, perhaps coloured by size).

Thank you a lot! I'm sorry to hear about those issues on IOS, maybe there is a way to block that using javascript or something, I should check that

I think it's possible to have a pretty smooth ride in a lot's of case, but as you don't know the level before you it's hard to do it in practice. Playing the seeded level is a bit more interesting as you start to find skips in the levels and ways to keep your speed. Putting pre-made sections could be great for a larger version, but then I would have to actually make do some level design, which is not easy for me :D

For the colours of the circles, yeah I wanted to but didn't have the space to make something more complex. Changing the colour according to circle size is a pretty cool idea tho