ok i just finished the game and overall i loved it but a couple of gripes
1. the game doesn't really explain stats i have no idea what sex appeal or intimidation does don't know how dodge or defense function or are calculates so its a lot of stuff has stats i don't know what those stats do, if they are insignificant or op
2. elemental damage is a system you cant use without knowing the elemental weaknesses and/or resistances of the enemies and far as i see there is no way to find that out making it an almost pointless system
3. skills skills are useful maybe 1-3 times each this is primarily due to the size of the game but when each skill does so little they feel unimportant the only skill you use a lot is handiwork for upgrading weapons (i rarely used consumables but that probably had something to do with the fact i was on a low difficulty) also we don't know what the highest skill req is meaning we might pump up a skill way beyond what is needed wasting sill points which would be bad if skills were important which they are not, so maybe add a max skill level?
4.tell us the max level so we can plan out a build knowing our limit
5.maybe have the training enemy show the damage calculation so you can go there to learn what to expect from attacks and weapon
yeah my biggest problems are a lack of ways for the player to find out bout game mechanics and the size of the game making certain game mechanics shallow
but overall fun game fun story looking forward to if you have anything else to make