is there any interaction between 2d6 realm and the lairs expansions?
shadowes
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in combat it seems they just target the leftmost zombie and when that is dead just leave it at that instead of prioritizing weak cards (which is not clear what that means) and even if they try to avoid overkill it doesn't mean anything since they just stop attacking after taking one out not like what the help section says
any plans to continue the game? because it has potential
main thing that needs to happen first is an up to date help index that also goes over the crew like what stats do and that the color bar is a schedule setter
also change the AI regarding vistas if a crewmember is working close to one when rest happen they go there instead of the crashsite where early game you keep the food so maybe allow player to designate restpoints or something
after getting further the biggest most annoying problem ive found so far are oceans i have to keep telling them to stop going there because they do not arrive at the point where they do so naturally until waaaaay after they can actually gather the resources s without the player babying them they will spend almost the entire day traveling in the ocean only for them to then leave to rest without doing anything i tried building rafts but that did not seem to do anything but i have no idea about how they are supposed to work so i could be using them wrong and the index is too vague just a general probably seaworthy so no help there
not sure if this is a bug but in the browser version here DOT (i only noticed one instance and it was a bleed) kills did not contribute to kill enemy of type (machine to be specific and yes bleed was effective on machine and maybe it should not have been but still) personal development goal which is rather annoying since that implies it would also affect kill enemies goals and that was with a novice rogue which kind of depend on bleeds early on
ok i just finished the game and overall i loved it but a couple of gripes
1. the game doesn't really explain stats i have no idea what sex appeal or intimidation does don't know how dodge or defense function or are calculates so its a lot of stuff has stats i don't know what those stats do, if they are insignificant or op
2. elemental damage is a system you cant use without knowing the elemental weaknesses and/or resistances of the enemies and far as i see there is no way to find that out making it an almost pointless system
3. skills skills are useful maybe 1-3 times each this is primarily due to the size of the game but when each skill does so little they feel unimportant the only skill you use a lot is handiwork for upgrading weapons (i rarely used consumables but that probably had something to do with the fact i was on a low difficulty) also we don't know what the highest skill req is meaning we might pump up a skill way beyond what is needed wasting sill points which would be bad if skills were important which they are not, so maybe add a max skill level?
4.tell us the max level so we can plan out a build knowing our limit
5.maybe have the training enemy show the damage calculation so you can go there to learn what to expect from attacks and weapon
yeah my biggest problems are a lack of ways for the player to find out bout game mechanics and the size of the game making certain game mechanics shallow
but overall fun game fun story looking forward to if you have anything else to make
just played through it so for those of you who are wondering about my original comment at the time of this comment the only episode included is death of a lawyer
btw i played the original version just before i played this
as for differences the police station has been changed to be consistent with later episodes
the mansion of the lawyer has been changed a bit i personally like the new look it is less bare
the dialogue has been updated to be more consistent and adding Dreggs hatred of the post office to the first episode
the biggest change and one im not sure i like is having Dregg learn what he is in the first episode in the original he discovered it much later and i think that was better done than how it was done here
but i will only really know when more remakes get released (although it has been a year this is a side project so i still have hope)