AI Steal: Do you remember which spot the AI was in the turn order? I think I know why that happened, but I just want to be sure.
Cavity Calamity: CPUs do this in a couple of minigames so they don’t stall matches for too long.
Browser: Browser is known to be finnicky and a lot issues can depend on a user’s setup.
The rest have been noted, thanks for reporting!
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As for the outdated demos, I want to be absolutely certain I’m not updating said minigames before redoing them. So long as the objective in the demo isn’t misleading they’re fine for now. Same goes for the boards, but with space designs/layouts instead.
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Those minigames have jumping listed for consistency, because I didn’t feel like removing jumping.