Thanks for the report. I need more context, because I couldn’t get it to happen
Char
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Very funny concept and a unique take for a theme like this! Figuring out the levels was very fun besides 3 which I felt was a little to strict for the 1st balloon. The timer should also only activate once the player moves so they can look at the level without having to retry as soon as they get an idea on how to approach it.
This is due to the diffculty inconsistency between some of them. I definitely get you on ‘Balancing Act’, but then there’s ‘Timing is Money’ which doesn’t require the same amount of precision. The definition is also really broad. Would Daisy Chain be included in the toggle since moving too soon would make you miss one?
Make a list of them for reference and I’ll consider adding it! In the meantime, use the Custom Minigame setting to remove those minigames from the rotation.
The UFO minigame still appearing though is probably a bug with a previous build not resetting games properly, are you on v95.21?