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Char

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A member registered Sep 22, 2021 · View creator page →

Creator of

Recent community posts

Thanks for the report. I need more context, because I couldn’t get it to happen

Will be fixed in future update, thanks for the heads up

No

Yo, thanks for playing!

I’m glad you liked them, thank you :)

Glad you’re enjoying the game :)

Those minigames are endless in freeplay mode

Will be fixed in the next hotfix, thanks for reporting!

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The Lucky Charm bug has been fixed in v98.3

No

W

Bracket/Sue/Mary are She/Her, Maphee is He/Him, Croc uses any.

The rest are up to interpretation.

hi aster

I left it up to players since they can just open map if they’re curious. Most boards don’t have a layout where the first roll matters a ton for positioning.

The board saves automatically at the start of every turn. If you’d like to resume, press F2 at the Mode Select screen.

Very funny concept and a unique take for a theme like this! Figuring out the levels was very fun besides 3 which I felt was a little to strict for the 1st balloon. The timer should also only activate once the player moves so they can look at the level without having to retry as soon as they get an idea on how to approach it.

Unique take on a puzzle platformer. The base movement speed could have been a smidge faster but it was fun figuring out routing once I knew what to do. I really liked the visuals as well!

Nailing jumps is a little hard but the presentation made up for it. Excellent sound design and the idea of speed being tied to being on fire was very funny

I may have gone out of bounds a couple times

The movement makes it really hard to avoid the hunters since they move way faster than you and have erratic patterns.

It’s really fun to nail jumps in this game! The camera makes it really hard to do a couple of jumps though, primarily the zooming before the giant leap and the blind jump that kills you if you’re holding right.

Love how the game looks! The instructions were a little confusing, but having to time button presses while focusing on the corner of the screen is fun

Thank you. Glad you liked it!

w

I don’t have a name for her, so I just refer to her as ghost

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Thank you! Yea the chiptune covers were made by me

This due to the 7z compression. I don’t know what changed but I can’t compress the upload anymore without it being a false positive.

1st 60% 2nd 35% 3rd 5% 4th 0%

Since its an HTML5 engine, the native export includes a browser that runs the game and those are a part of it.

Glad you’re enjoying the game ! :)

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This is due to the diffculty inconsistency between some of them. I definitely get you on ‘Balancing Act’, but then there’s ‘Timing is Money’ which doesn’t require the same amount of precision. The definition is also really broad. Would Daisy Chain be included in the toggle since moving too soon would make you miss one?

Make a list of them for reference and I’ll consider adding it! In the meantime, use the Custom Minigame setting to remove those minigames from the rotation.

The UFO minigame still appearing though is probably a bug with a previous build not resetting games properly, are you on v95.21?

This will happen if you reload a turn while viewing the map. The scoops are related to another thing I changed in the last update.

Both will be fixed soon.

I allow it to keep things consistent, similarly to how you can still get a Shadow Star from a Hidden Block Card if ‘Hidden Shadow Stars’ are on. Making an exception would also clutter the Double Dip’s description, since I’d want to explain that its not possible. Don’t plan on changing it

This happens a lot on lower difficulties due to how they were revamped. I’ll add more randomization in the next update.

An oversight yea, it’ll be fixed later. Good to know the layout is better!

It used to be 1-10 but it became overcentralizing due to the double dip. Comboing it with the double dip and triple dice allowed you to roll triple 7’s on a whim for a free 100 coins.

It also generally made it super easy to get stuff like chance time whenever you were in a pinch.

Both will be fixed in the next update.

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Unless there’s a way to stop the Deck from adding controllers internally, not at the moment.

A friend who has a Steam Deck only has that issue when its docked, so I don’t know what’s causing it.

Should be fixed in the next update

Definitely a bug, will be fixed in the next update.

Glad you’re enjoying the game!

I do want to do handicaps for coins / stars eventually. Just have to figure out how to implement them into the menus.

Si