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Char

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A member registered Sep 22, 2021 · View creator page →

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The board saves automatically at the start of every turn. If you’d like to resume, press F2 at the Mode Select screen.

Very funny concept and a unique take for a theme like this! Figuring out the levels was very fun besides 3 which I felt was a little to strict for the 1st balloon. The timer should also only activate once the player moves so they can look at the level without having to retry as soon as they get an idea on how to approach it.

Unique take on a puzzle platformer. The base movement speed could have been a smidge faster but it was fun figuring out routing once I knew what to do. I really liked the visuals as well!

Nailing jumps is a little hard but the presentation made up for it. Excellent sound design and the idea of speed being tied to being on fire was very funny

I may have gone out of bounds a couple times

The movement makes it really hard to avoid the hunters since they move way faster than you and have erratic patterns.

It’s really fun to nail jumps in this game! The camera makes it really hard to do a couple of jumps though, primarily the zooming before the giant leap and the blind jump that kills you if you’re holding right.

Love how the game looks! The instructions were a little confusing, but having to time button presses while focusing on the corner of the screen is fun

Thank you. Glad you liked it!

w

I don’t have a name for her, so I just refer to her as ghost

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Thank you! Yea the chiptune covers were made by me

This due to the 7z compression. I don’t know what changed but I can’t compress the upload anymore without it being a false positive.

1st 60% 2nd 35% 3rd 5% 4th 0%

Since its an HTML5 engine, the native export includes a browser that runs the game and those are a part of it.

Glad you’re enjoying the game ! :)

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This is due to the diffculty inconsistency between some of them. I definitely get you on ‘Balancing Act’, but then there’s ‘Timing is Money’ which doesn’t require the same amount of precision. The definition is also really broad. Would Daisy Chain be included in the toggle since moving too soon would make you miss one?

Make a list of them for reference and I’ll consider adding it! In the meantime, use the Custom Minigame setting to remove those minigames from the rotation.

The UFO minigame still appearing though is probably a bug with a previous build not resetting games properly, are you on v95.21?

This will happen if you reload a turn while viewing the map. The scoops are related to another thing I changed in the last update.

Both will be fixed soon.

I allow it to keep things consistent, similarly to how you can still get a Shadow Star from a Hidden Block Card if ‘Hidden Shadow Stars’ are on. Making an exception would also clutter the Double Dip’s description, since I’d want to explain that its not possible. Don’t plan on changing it

This happens a lot on lower difficulties due to how they were revamped. I’ll add more randomization in the next update.

An oversight yea, it’ll be fixed later. Good to know the layout is better!

It used to be 1-10 but it became overcentralizing due to the double dip. Comboing it with the double dip and triple dice allowed you to roll triple 7’s on a whim for a free 100 coins.

It also generally made it super easy to get stuff like chance time whenever you were in a pinch.

Both will be fixed in the next update.

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Unless there’s a way to stop the Deck from adding controllers internally, not at the moment.

A friend who has a Steam Deck only has that issue when its docked, so I don’t know what’s causing it.

Should be fixed in the next update

Definitely a bug, will be fixed in the next update.

Glad you’re enjoying the game!

I do want to do handicaps for coins / stars eventually. Just have to figure out how to implement them into the menus.

Si

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The duel issue I found out about recently so I got that, not sure what caused the Cellular Shopper bug though. Do you remember what the player BEFORE the one using the item did?

Thanks for reporting, appreciate the detailed explanations!

All the setting is for is swapping which buttons are decline and accept when using a compatible controller.

JP is modeled after Nintendo (Accept is on the right), US is Playstation and Xbox (Accept is on the bottom).

That really means a lot, thank you!

Glad you’re enjoying the game :)

Both will be fixed in the next update. Thanks for reporting!

Glad you could get it fixed !

Mine works fine without it I meant. It’s worked for someone before so I figured it wouldn’t hurt to try.

Try using DS4Windows

I don’t get the same issue using a PS4 controller, so I’m not sure what causes duplicate controllers with them.

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The engine doesn’t allow for controller config like Dolphin. Try running the game through Steam as a ‘Non-Steam Game’ and see if Steam Input helps with duplicate controllers.

Other versions will be available once I settle on a really stable build as to not have to reupload a ton in case something goes wrong.

Yo! I couldn’t replicate Balloon Blast Bash’s issue, but I went back and added a failsafe just in case it happens again.

The character select issue I SORTA got to happen when navigating the character select with the left-stick instead of the dpad. Is that by any chance what was happening or does it also happen with dpad?

Thanks again for playing! :)

They press it on a timer that sometimes desyncs over time. Its a temporary solution I’ll fix eventually.

Very happy to hear! Thank you, I really appreciate it :)

It could be the “party” folder in “Users/NAME/AppData/Local”. Not entirely sure since the engine’s save system is weird.

Glad you like the game! :)

This happens due to the Item Bag having no other item to give players, since they’re all disabled and you can’t pull an Item Bag from itself or Item Spaces.

Regardless, it should default to giving out Double Dice instead of freezing, so thanks for letting me know about this. Glad you’re enjoying the game! :)