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(+1)

Thanks so much for playing! 

Yeah the houses were going to be fleshed out to include more narrative/quests, and to be a little more immersive. I added some of the interactions to tell you the doors are locked,  then occasionally there would be an open door that was meant to have a lot of junk left from the tenants clearing out to head for a ship. If you look around, MOST of the ones where you can get in were also surrounded by houses with locked doors as sort of a clue where to find the houses.


great tip on the browser blocking, I’m going to add that to the description.