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(+2)

You should probably put up some pictures of your game. Few people are going to take a leap-of-faith.


That was really good! A bit janky at points, but the mechanics are solid, the story is intriguing, and the art is stellar! I usually wouldn't like the non-variable jump, but in this case, it's very helpful that the jump is always the same height, as it makes pulling off rotation and depth maneuvers easier.

I do wish there was a way to indicate that a block is "behind", just like when it's "ahead". Maybe like, a square border?

The words in the dialogue definitely need more space between them.

The resolution is wonky and a bit too big.

Sometimes, when I activated a dialogue, the character would start moving in one direction and not stop.

All-in-all though, great work!

(+1)

Thank you for your thoughtful response...! I'm delighted that someone enjoyed the game and provided me with detailed suggestions and feedback. Furthermore, the lack of images is indeed a significant issue (I was too tired after making the game and went straight to rest, haha). May I ask if I can use your screenshots on the game page? You did a fantastic job with them!

(+1)

I'm not sure if I would use these, specifically, for an actual page. They've been shrunk down in order to better fit in an itch.io comment, so there's a little bit of resize artifacts and fuzz.

However, you may use these images for whatever purpose you wish.

(+2)

Thank you so much!