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Wow loved this one! It's really satisfying getting a big group lined up!

Small bug I ran into - If the player dies, when you reset it kills all the zombies. But if it's a fire zombie, it still leaves the flames behind!

Apart from that though, it worked perfect. Great entry!

(+1)

thought i have removed the bug.

It is because i call Instantiate during OnDestroy(), and Unity does not have OnSceneExit() yet, so i need to rely on flags to say if the zombie dies by arrow or by scene reload.

But hey, at least you get a free fire early on!