Really cool tool! But I'm having a few issues.
From what I understand, if I want to have an object be rendered in the scene I need to put it inside the N64 layer, childed under 'Sub Viewport', but if I want to do this with a character controller, it removes the ability to turn the camera.
I'm assuming I need a way to render the layer onto the player camera, but I'm not sure how I'd go about doing this.
I'm new to Godot so this might be a really simple fix and I'm just missing it.