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(+1)(-1)

They work as intended. Base impurity is always 1 and impurity from each crafting slot gets multiplied. Example, you have 3 slots:

No premium slots: 2 imp, 3 imp, 3, imp, result: 18 imp

1 premium slot: 1.5 imp, 3 imp, 3 imp, result: 13.5 imp

2 premium slots: 1.5 imp, 2 imp, 3 imp, result: 9 imp

(1 edit) (+1)

I think the code is working correctly but the description is wrong. It should be halving impurity penalty, not impurity.

Edit:typo