Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Tendsty

17
Posts
151
Followers
A member registered Sep 22, 2023 · View creator page →

Creator of

Recent community posts

They work as intended. Base impurity is always 1 and impurity from each crafting slot gets multiplied. Example, you have 3 slots:

No premium slots: 2 imp, 3 imp, 3, imp, result: 18 imp

1 premium slot: 1.5 imp, 3 imp, 3 imp, result: 13.5 imp

2 premium slots: 1.5 imp, 2 imp, 3 imp, result: 9 imp

Hi, like I stated in another response, the school feature is already on the to-do-list to receive big changes in the next update. Reducing grind aspects and time pressure is a big focus there, as well as some changes to literature.

About gems, they were always intended to be a slow side feature, since the game is intended to be played over a long time. I get that it can be frustrating for new players to see all these upgrades locked behind a big timegate, especially when you don't have a +250% achievement boost. But I'd like to wait a bit more until players are able to afford a few big upgrades and start planning around which upgrade to buy next

It actually used to do that, but I decided to change it because the well already raised water capacity. Turns out aquariums are useful for holding other things as well!

You can get more by playing the school minigame. If you are looking for a way to increase the capacity of the hourglass, that won't be accessible until much later in the game

No, the numbers in this game stay rather small (10 ^ 30 to 10 ^ 60 for late game currencies

Hi, there was a recent update to allow the text box to stay focused when using the answer button, maybe that caused some other problems. Can you still type when manually clicking on the text box? If not, what browser / OS are you using?

Hi, it means you spent too much time and need to do a prestige for that feature. If you don't have access to the depth dweller in mining yet, try to reach 40m and look for the upgrade with the same name.

Hi, like I stated in another response, the school feature is already on the to-do-list to receive big changes in the next update, and I will be addressing the literature subject as well.

Farms, plantations and mines do not show "Increase capacity" because the first building does not increase it

The mining x5 modifier will stay, even later in the game, but there are other reasons to visit earlier depths (this starts being a thing at around 50m)

Food (like already pointed out in another answer) is just used by the villagers to be converted to gold coins and running out has no negative effects (other than less gold)

For each unique card you collect you get a bonus based on the feature it belongs to (+5% damage for mining, +3% resource gain for village, ...)

You can also equip and activate duplicate cards in features when you unlock their prestige to get the effects listed (different for each card) until you prestige again

Hi, I absolutely agree about the state of the school feature! I already changed a few things in v1.0.1 and (like I stated in another response), school will receive big changes in the next update to be less grindy

Mining autoprogress is a way to automatically dig down when you are on the deepest rock. The limit is the maximum amount of seconds the next rock can take to break for this to work. So if you put in 90 seconds it would keep digging down until it would take more than 90 seconds to break the next rock.

Ore clumping may be inefficient now, but that will change later in the game!

In the village, resource caps are a lot more important than in other features, which is why about every second building increases it. Buildings like farms, plantations and mines have the benefit of being persistent, which means that they stay even after prestige. So yeah, the village is intentionally slower than other features.

School is something I'm already working on, I simply did not expect players to grind that much for the time skips, so there will be some sort of limit on the amount of times you can play for these rewards.

Gems are (like the village) supposed to be one of the slower features, as they are meant to be a resource you really think about how to spend

That seems a little strange. Maybe the autosave got disabled somehow? The game usually saves every 30 seconds and notifies you about it. Could you please open your in-game settings (top right) and check if there is a number in the autosave option (generic, third option)?

Hi, I'm sorry that happened to you! I don't know what exactly happened there. Restricting cookies / website data in your browser can prevent the game from saving correctly, maybe that's the issue. Did you play the game in browser or use the desktop (downloadable) version?

The bomb in mining just shows how much damage you deal per second, it cannot be used

Attending school does not immediately give books, they are gained passively (you get more with better grades). If you want to buy upgrades with these books, you need to reach the maximum level of certain main feature upgrades

This is actually an intended feature! You can still collect resources after reaching the limit, but at a reduced rate

The game was smaller than intended so I updated it to be the same size as the desktop version