Tried it, the mechanics were there, but the puzzles were a bit too easy. The main problem was that there wasn't a lot of things to mislead the player and force some critical thinking. It was entertaining tho.
Viewing post in One Jump Man (Game Jam Version) jam comments
Yeah I should have spent some time thinking about interesting stuff to add like your bounce potion, and also sketching out good levels. It should've been obvious to me earlier cause I spent probably 6-7 hours out of the 48 actually working on the game. Maybe a few more hours on design from now on. Thanks!