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(3 edits) (+1)

I'd be lenient and say this is good as a beginner RPG, but some mistakes here are just deliberately wrong.

  • Almost none of the objects have collision
  • Everything is just way too big, starting with the house (who has that big of a bathroom) and continuing with the LONG CONVOLUTED HALLWAYS
  • The aforementioned hallways are filled with random encounters
  • The aforementioned random encounters all being the same encounter with a Weak Shadow enemy (which would be okay for a beginner RPG if it didn't make you do it at least a hundred times)
  • No hint telling me to equip a sword, leading to a long, frustrating encounter with the vampire
  • The game is in Spanish except for a few lines in English. It would be okay if it was completely in Spanish (although I might not have played it on account of not speaking the language) but this just screams... uh... falta de esfuerzo.
  • I had to use an auto-clicker to get through the random encounters faster, and then later to grind the gold for the sellable items, or I would die of boredom. This game is more grindy than Genshin Impact.

There are some good things too, like the game actually having some gameplay and strategy when it comes to bosses, and those three NPC encounters you wrote yourself (the box bed, the "noob" part, and the house part), but it's not enough to redeem this mess of a game.

My suggestion? If you're going to fix this game:

  • Fix object collision
  • Use a tool like Grammarly, Google Translate, and/or ChatGPT to fully translate the game into English. (Grammarly is free, and I am using it to make my scathing review of your game grammatically correct.)
  • Cut out all the empty parts.
  • Make the parts that aren't cut out smaller. For example, the player's house should fit on one screen. Maybe two.
  • In fact, consider cutting out all the random encounters and increasing the amount of gold received from bosses and/or the amount of non-pushover enemies that don't pop up out of nowhere.
  • Tell the player to equip the sword.
  • After getting the sword, make the player face an enemy that will kill them in 3 hits or lower, can't be defeated without weapon, but can be defeated in one sword hit.
(+1)
sorry for the Spanish translations xd I will try to fix it and improve the level design a little because when the jam votes started I didn't have time to finish the game properly xd
(+1)

It's okay, I understand.

I wanted to post a game to the jam but didn't even come close to finishing it.

Wishing you best of luck in improving your game! :D