A cool story! I had a hard time visualizing this setting when I read about it before and this short tale really gives an understanding of what sort of narratives you're supposed to tell within the setting. The visual novel is also a solid choice for a rules-light system, but I could also imagine a sort of management/strategy/base-building game within the setting that leans more into the resource juggling aspect.
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Thank you Lunar! Yes I hope this VN (and some other projects down the line) help people see what kind of narratives Under a Hostile Sun can explore.
Some of the strategy of the ttRPG game does depend on a map (do I have the time to run over and collect? Should I just run to safety? Is collecting X worth getting close to the lava pit . . .)
I do have a base-building adventure in progress!! Very excited for that. Will introduce recipes for Components (SS+OO=Acid. Acid+MM= PowerCell)