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Martian Muckraker

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A member registered Jun 03, 2019 · View creator page →

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Really clever idea to set the game to music to keep the sense of pressure/energy going!

You did an amazing job with the images, especially the cat paws coming out of the summoning circle. Well done all around!

Thank you very much! Yes, the tying of resources and stats is one of the key ideas of the system. When played in person, I track with glass beads, and you can see people’s inner goblin come out as they try to collect all the things.

Thank you very much! Yes will have to continue building on the character sheet. Let me know if you give any of the Hostile Sun games a play.

I really like the action grid. It’s not often that I see a truly unique mechanic, so it’s always cool to see something very new. Good job with graphic design too.

Loved this cartoon as a kid! Great job incorporating the shadow of Aku into the design.

The dABC is clever - most dice systems fall into a binary+crit for their outcomes. Being able to quickly generate three ranges of outcomes with different percentages can have lots of applications. Like how you used it with your random tables - allows you to target different percentages intuitively and in a condensed space. Great job all around.

Very cool, and very cool aesthetic to go with it. I like that you do the over/under mechanic with a full d20 (instead of something smaller) and that people roll for stats - lots a dif character options seem possible.

I can see this leading to some very funny adventures! Good graphic design as well. Well done.

I love the Cut-to-Commercial mechanic. It’s also very clean on the eyes - well done!

Amazing job with designing the character sheet. Both thematic and clean! Very well done all around.

I like the current layout. (Not sure if you changed since the below comments). Great mechanics!
I wonder if there is am opportunity to be pursued with drawing a triangle within the triangle and drawing some game mechanics from the division of the areas . . . Very well done!

Please let me know of any feedback! Always seeking to improve the system

Brilliantly done! Amazing style for those of us nostalgic for old comics.

Yes, ditto the comments below. Brilliant graphic design, and a fun premise. Well done.

Great graphic design! The western gambling mechanic is cool

The Liar’s Dice mechanic is very cool. Well done.

  1. Gabriel, the Martian Muckraker

  2. Favorite kind of ttrpgs: I am loving OSR more and more. Like things simple. Shadowdark, Mutant Crawl Classics and current faves. Been meaning to try Mork Borg.

  3. Is the your first time competing in the Jam? : I’ve been active in the OPRPG Reddit. I don’t think I have submitted to this specific jam before.

  4. What do you hope to accomplish or how to you hope to challenge yourself during the jam? Thinking of making a full d100 table for the game . . . but ideas still melding.

I am down to read ppls rules / playtest. Not quite seeing where your current draft is tho?

I think GIMP is what ppl usually recommend. I can’t say I have experience with that software package tho. https://www.gimp.org/

Hello Everyone! This was a fun adventure to write as I do interact with HazMat at my job. What do people think of the first Hostile Sun Saga? What would you like to see in the future?

Will be releasing a Kaiju campaign of pre-made adventures soon.

Really well done. Fun mazes / twists and cool aesthetic

Amazing artwork, great mystery and fun characters! I ditto all Studio Lemi says. I enjoyed it very much. Could see potential in Grea returning for other adventures.

Hello - thank you for letting me know. Were you using the Windows version or the web version? (And if web which browser) If you can let me know it might help me fix it.

Thank you Lunar! Yes I hope this VN (and some other projects down the line) help people see what kind of narratives Under a Hostile Sun can explore.

Some of the strategy of the ttRPG game does depend on a map (do I have the time to run over and collect? Should I just run to safety? Is collecting X worth getting close to the lava pit . . .)

I do have a base-building adventure in progress!! Very excited for that. Will introduce recipes for Components (SS+OO=Acid. Acid+MM= PowerCell)

Informal Playtest Activity - Feel free to comment with a Homebrewed potion and what its final recipe would be based on Alchemy Table 1A&1B.

I ditto all the below - really captures the comic-booky feel. Great job on the layout/graphic design.

I love the graphic design - very well done. Interesting images, but still clear and easy to read.

Mechanics are elegant. It does look like a great OPRPG.

Is this project still going?

A character sheet template that allows for easy tracking of resources is now available on PlayRole

BE A LICENSED ORC

Paizo is soliciting public feedback on the ORC License. Please give it a read and provide feedback.

Please read the license carefully AND read the AxE before you comment.

This is a historic moment for the RPG community!

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I enjoy goofing around with Photoshop. If we like, I can make illustrations of some of the more creepy or trippy stuff to illustrate the rooms.

Post here if you want me to make an image for your room, and describe what you want.

You can see my Photoshop work at Hostile Sun or Martian Muckraker.

P.S. Just posted on Ginny Di’s server (I’m on her Patreon). They seem fairly flexible in their “Show Off” channel so I don’t think it will be removed. But that is (hopefully) a decently large network.

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Cool - added some high level ideas for a frozen vampire sample room with a “Goosebumps: Monster Blood” vibe to room 28. Will add more soon

Cool, thanks for adding me.

I don’t have a super large network myself - most of the ppl on this jam found it simply through the Open Game keyword (I presume).

Will share with those I can.

As for the gods and the masters, I do notice that things tend to get out of hand without both. Case in point - if I could do this jam again I would more clearly define what (really) is an open game. Anyhow, Will start finding some rooms to populate.

For your jam itch page , you should consider shaking up the color scheme a bit - default grey might not be as inviting.

BTW - your BIND is really nicely laid out. I always appreciate good graphic design in a ruleset - what software did you use?

Also - from my first quick read - rules seem very elegant. Well done. I like that attributes and skills can be mixed and matched.

Just requested access. True to brand, my alien cartoon is the avatar. @gaberelich is the name.

I see the description of the thawing ice caves as the metanarrative of the dungeon - so are you going to assign me a room in the complex?

I am excited to participate! Heading to work now, will join the Gitpage when back. Sounds like a fun idea.

Update- the Demeter VI adventure now has been edited to reflect the change from fixed opportunity to an Opportunity Die, and new tokens, maps and creature cards have been added.