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I was going to review it after only playing the first stage in windowed mode, but I noticed the "Distance to the End" counter I realized I hadn't seen it in my play through due to it being cropped halfway out of the frame by the window. I played the game again and was able to see two more levels! 

The jumping feels nice. The shooting takes a bit more time to get used to, but that also feels good once I'm used to it. The randomized sayings on death was a nice touch.

The only thing that bothered me a lot was that if the player dies, they are always sent back to the first level instead of the current level. However, that's not a huge set back. People can play through it.

Why did you say "Do not go to the Credits until you're gameplaying is finished!"? I thought there would be some sort of spoiler in the credits screen. There isn't.

Thank for this comment! First of all I don't know too much about Unity's UI system so maybe there's a problem about that. And about the Credits There's a bug that when you 'Enter' the Credits the game becomes unplayable. The system can't get the Inputs so as a team we decied to hide this bug. :D

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I don't think the distance tracker issue is caused by Unity's UI system. It's just the way WebGL displays content. If you're in full screen, it's not noticeable at all.

Good job turning the credits bug into a feature. "I definitely didn't do the same thing," I said, lying.