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(4 edits)

I guess it's a good thing that I was playing SMT : digital devil saga right before this since I felt right at home in a way lol. I see you made what's probably going to be another winning game

So far I played through the first day and reached till the second checkpoint in the dungeon. Amazing presentation overall here. The art is masterful and the dungeon theme and the battle theme are too catchy oof. Great enemy designs so far as well

The battle system itself is really well realised. I see the persona inspirations lol ( or if you were inspired by any other game then let me know cus I wanna look into it ). I was wondering why the protagonist had zero skills, but then I remembered you had to fuse them for the characters in your party.

I think the camera was fine during combat, though it could have been better during walking. Or atleast I feel like the enemies moved a little too fast. 

Anyway, amazing game here. I'm definitely playing more of it later as well. I don't think I'll clear the debt in time, but I definitely want to see as much of this game as possible lol. And holy heck, that's a lot of palletes.

TL;DR     you didn't have to go this hard on this game lmao

(+1)

Yea, the battle system is based on SMT and Persona. The camera as so far been our main point of critique. This was my first time implementing a complicated camera system for the overworld, so I’m not super sure what can be done to make it frame things better while keeping it not ridiculously snappy.

The battle theme, just the the one :)