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(1 edit)

The visual style of the game is interesting!

Some things being smoother than others has good potential to highlight distinct characters or objects. And you can have funny reasons as for why they look different lol. Since the main character stands out,  maybe they can be looked at as the "weirdo from some other place" and have many jokes and hijinks ensue. But then they start respecting you when you get a successful farm lol. And maybe the things that aren't the character but also happen to be smooth, have subtle nods to being more than they seem. Everything that's smooth can have a certain role in the story (if there is one) while the low polys have a different role. 

The 100+ button is nice, but slightly defeats the purpose of selling things. Maybe it can be a reward instead of just sitting there... or maybe it's just fine as it is. 

Feel free to give my game a try, I could use your feedback: https://wasabiiii.itch.io/grass-elemental-demo-demo

I think this game can be enjoyable to people, good job!

That’s a good idea! I think I’ll use something like that in the story, like maybe the players character has to find all the other smooth items to remember where they’re from. :D

The +100 button is only there right now to be able to look at all the content, since in the current state you wouldn’t be able to unlock anything unless you wait for the chicken to lay about 50 eggs, I will probably remove it in a few updates when there’s actually a way to progress without it. :D 

Thank you so much for the feedback! I will download and check out your game later today :)