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(+1)

That's making things even worse. My post complained about things limiting idle play, and you said about things require idle play. Both type of games exist, but when these two things are in the same game, it makes the game really torn. If the game is designed to be played neither idle or active, then how do I play the game?

My comment was intended as reinforcement to show that even the mechanics to alleviate some of the issues have further issues compounding it instead.