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Termt

12
Posts
A member registered Sep 26, 2023

Recent community posts

(2 edits)

Pretty sure upgrade 2,3 from Mana doesn't work as described?

1e28 points would be 2^28 so an xp increase of about *2.6e8.

And my xp certainly didn't increase by that much. Not even close.

Edit: 2,4 from Mana and 1,3 from Time also don't do as they say?

Mana 2,4 boost is less than it claims it should be (just like 2,3) and Time 1,3 doesn't seem to cut the spells' time?

Might be nice if you could right-click the fishing poles or traps to claim the fish. Or a claim all button. Or at least for the window to close after clicking claim.

And why do the shop's popups not close when clicking outside of them while the fishing rod/trap popups do?

What madman designed this power plant? No wonder it's melting down, from its very blueprint it was a death trap.

Okay, so no saves.

I am most definitely not starting over again.

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Yes, back when clicker games were relatively new and it wasn't clear yet how bad of an idea pure clicking was. And even then they didn't involve 45 minutes of intensive clicking enough to hurt my wrist, they actually got some proper idle options soon enough.

It would appear our definitions of moderate clicking are very different. 45 minutes of clicking is by no means moderate to me, it's ridiculous.

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I get that the game has "clicker" in the title, but this is just excessive.

I imagine the passive upgrades pop up far too late for people without an auto clicker (and when they do they're kinda underwhelming), and even with an auto clicker the game feels unusually slow.

Only suggestions I have would be lowering the requirements for levels & upgrades and either adding an upgrade for increasing the click area or making that the default.

(2 edits)

Now the souls in the horde mode have a timer where most of them get lost even after two hours, and it doesn't even show this on the prestige page but only on the fighting screen. No hard number for when it'll be at maximum efficiency either.

Oh, and there's the "you only get ¼ loot" effect a fair chunk of enemies get which is just bordering on evil. Stuff gets more expensive and your income gets reduced.

Yeah, I can see why this game would take years to complete when there's a polyhedric cube made of timewalls. The "respects your time" is deceitful bordering on a lie though.

My comment was intended as reinforcement to show that even the mechanics to alleviate some of the issues have further issues compounding it instead.

There's also the school to allow you to buy more of some of the limited upgrades, which is yet another timewall with nothing you can do on your end to make it bearable.

Yeah, but why doesn't it increase the capacity? That just seems needlessly arbitrary.

I fully agree with the guy who suggested having students to automate the school aspect. Just reached the Literature part and it's double bad because first off it's complete nonsense you're copying (rather than words) and secondly I keep switching up the reading of letters so I have to redo like 30% of the "words". I dread whatever gets unlocked next.

The fact that you CAN gain more resources than your capacity would indicate but that you CAN'T build something that costs more than your capacity threw me for a loop initially, especially because I didn't notice the Farm/Plantation/Mine got "we now increase your capacity" after the first purchase. Why not show that for the first build?


For the mine I wish there were moments where going back a couple of levels would be worthwhile (I'm at 27 right now), but it pretty much never works out to increasing your income despite the "x5 on break" modifier. I sure hope there's an upgrade for that modifier at some point because it feels so negligible it may as well be absent. Or a speed increasing upgrade.