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Very nice game you made! How long did it take you? The graphics are really nice and I am surprised to see GB Studio pushed outside of its confort zone :)


These highscores are tough to beat thought! :D How do you get up to 666 in the platformer? ^^

My only "complain" would be how the rocks in the space game tend to damage you even when they are far away, so it often get quite messy if you happen to be at the wrong place at the wrong time. Otherwise congrats, cause there are a lot of well-executed ideas and I'd love to see them more polished! :)

(+1)

Thanks a lot for the comment and the compliments 😊

It took me something like 2-3 weeks of fulltime work (but stretched over 2.5 months) to get the game to the current state.

At first I wanted to have all highscore somewhere around 1.000. But I got the feedback that it would be way too hard. While testing, I have played each of the games so much that reaching 1.000 points in each game is pretty easy to me now. But that obviously takes practice.

The problem with the space rocks is that adjusting their hit box while they get closer would require an additional plugin, which would impact the performance.  As long as the player stays away from the center of the screen, false hits should not really be much of a problem. So I decided against it. But I might try and find other ways to fix that in the future 🙂