Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(+1)

It is certainly blew my expectations! I got 3 of 5 endings, might have to see the walkthrough after this. You and your team deserve more recognition!

Very big accomplishment to complete this in one month. One thing I dislike about Unity is sometimes the click response feels unresponsive/slow, but I guess that's the engine limitation, not your fault.

I found out like an hour ago that the walkthrough was slightly wrong xD It was my fault >.< Myonette wrote it up perfectly, but she didn't include CGs because, at the time she wrote it, we weren't 100% sure how many of the planned CGs we'd actually manage to get finished. So I was updating the walkthrough last night to add all the CG unlocks into it, and clearly, I was just too tired and not thinking straight because I messed up on some of the last few and got the numbers the wrong way around >.< I've managed to correct both the page & downloadable versions now though, haha.

Anyways, that really means a lot :3 Thank you so much!

I still find it absolutely insane what can be achieved in just a month, haha. I always think I've worked my absolute hardest and that I couldn't possibly have done more, and then I start playing through other people's games and find they have stories like triple the length xD And I sit there thinking, hoooooly moly, that's just... wow!

Really though, I think anyone who manages to submit something playable in a month-long game jam should give themselves a huge pat on the back because it's a crazy thing to do when you consider how many people say they want to make a game/write a book, etc. and never end up doing it in their entire life x3

It does kind of feel like September just disappeared in the blink of an eye though! Not that I mind since October is my favourite month of the year :P

Yeeeeah, tbh, that does kinda bum me out about Unity >.< I'm no expert, so I never know if it's Unity's fault or something to do with Naninovel. All I know is that none of the games I've made with Nani in Unity run anywhere near as smoothly as people's Ren'Py games T_T and the load times for my Nani games on our potato laptop are just horrific. What takes 3 seconds on my PC will take 30 seconds to load on the potato :( 

Spent most of today just trying to stay away from my PC and recover, but tomorrow, I'm gonna start a mega marathon of spooktober games :D So excited to play as much as possible!!