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(6 edits)

I like this game! Good work was done on starting location - you can find some free stuff with a bit of exploration, meet the basic mechanics and fight your first enemies. Tried to put meat  in a bag but no success, looks like i can only eat it instantly. 

Didn't understand what fetch command is doing (Upd. now understand, finally got advice about it in town).

But i had fun while fighting and exploring, currently replaying it after softlock below.

Upd. played for more, got to escape to the surface for the first time, i start liking this game even more! Btw 20% miss chance feels a lot more than 20%...
Hope this game will get an updates in future!)

What does  "FLIGHT" on weapon means? Does it allows me to fly over bottomless pit tile? Upd. nope, it doesn't.

For unknown reason at some point gods are only "displeased" each time i pray, sometimes they sent abomination, but not something good at all, is it because i have everything at that point?

(+1)

Hi, thank you so much for playing and leaving a detailed comment!

Currently meat can only eaten on the spot so the player does not hoard a massive amount of it in their inventory. I guess it could spoil after a while in you pockets.

FLIGHT allows you to cross bottomless pits if nothing else is in the way, it also makes you immune to traps since you won’t be stepping on them when flying.

The gods are often displeased with you bother them while in good health. There is a very small chance that they grant you artifacts. If you are missing health or are otherwise ailed the gods are more likely to cure you. The merchant also sells an item that guarantees a reward from the gods, some bosses also drop these items.

The softlock you posted is unfortunately somewhat common in the current version, the only thing that might save you is using a Tuohikäärö of blinking. I’ve worked on allowing the player to swap positions with friendly mobs but there are some bugs still be ironed out. I guess I could also add a “go there” command for the pets.

For the miss chance and combat, I agree the combat needs an overhaul, right now melee is just bump-to-attack with random rolls with a few modifiers affecting the overall chance. I’d like to add weapons with different attack “patterns” e.g. allowing spears and halberds to strike two tiles away, axes could swing three tiles in front of you and so on.

SPOILER: If you explore the starting area where the rats are, you might find a hidden altar that allows you to try the experimental spell casting / ranged combat features. Note that this also makes the game a lot harder and totally unbalanced.

Oh, so that's how flight works, i tried it only on large bottomless section near border of map, that's why it didn't work.

Also want to say that it was not very obvious witch part of armor going to witch slot, like is this will go on my sleeves or it's just an upgrade to my gauntlet? Anyway at the end i wore full armor set, used all slots. Maybe just my english not enough to identify them.

Yea, i found hidden altar in starting location, tried it once but didn't understand it, it transforms me in weakest enemy (Ж), removes all my gears and clears pouch, also add some blood bar witch fulfills from leach attack, but i didn't find what it's for, first my thought was "i will evolve when fill it full?", so i didn't find how to shoot, will try again today!)

Also had discomfort when tried to eat meat that had piece of armor or weapon on same tile with it, had to move it first.

Your game is cool! Keep it up!)

(+1)

You can shoot with Ctrl-z. Shooting depletes your blood meter, you can also cast another spell that trades some of your own health for more blood.

I agree that the inventory and item management needs work to be more comfortable as there is no easy way to see what slots an item would occupy. Using consumables is also very uncomfortable right now, you need to drop them on the ground to use them and you cannot pick them up again without consuming them.

Thank you again for kind and constructive comments!

(1 edit)

Maybe different buttons for pick-up/drop and use? Also Ctrl-z first of all moves character, and only after opens spells tab, should be reassign i think.

Begin run with transformation from bloody altar and pet, build-in teleport spell already come in handy to escape stuck-situation with pet. Found funny bug - if order fetch when pet stands on same tile with anvil - you will open anvil tab remotely. It is impossible to buy equipment for pet because you can't make pet to step close to merchant where all brought equipments are dropped (while in Ж form).

There is no way to unequip your pet or look what it wears at the moment, right?

Tried to use bloody altar for second time in same run while carrying item for pet summoning, thought something interesting would happen, like evolution (like would add left claw as second weapon item and hard scales as second armor item ) or summoning strong pet, but got empty pouch and reset to my equipment to +0, well, i wanted to and i tried.

Spear spell doesn't work when there is only one enemy in sight i think, aim around the target doesn't appear and i don't see any effect if cast anyway. Also if try to cancel this spell while choosing "who to attack?" - your bar anyway will get blood drained for this action.

I can pick up magic scroll from a ground but only if on same tile lies something else, and if i very need that scroll i can undress in hope that one of my item will be dropped on that tile, and then i pick everything up (doesn't work with meat).

Tried to summon second pet while first is still alive, it worked!.. At first second... Well, the second pet was summoned but my old one (or new one? I couldn't tell) refused to obey my commands and just followed me until i entered next floor - then it disappeared.

Also, what does BLESSED and (M) tags on equipment means?

(3 edits) (+1)

Maybe different buttons for pick-up/drop and use?

Yes that is probably the easiest solution.

Also Ctrl-z first of all moves character, and only after opens spells tab, should be reassign i think.

Good catch, I originally wanted to use z for casting spells (like zapping in some other roguelikes that have inspired me) but as I also want to support the extended wasd for non-vi-key-lovers so I had to put it behind ctrl. I guess I could reassign it to something better for the time being, customizable mappings would be great for player experience but for now it’s to be done.

if order fetch when pet stands on same tile with anvil - you will open anvil tab remotely.

Ahh another nice one! I guess this could be a feature in the future so you could also upgrade your pet’s gear too! The reason this happens is that all creatures use the same actions when interacting with the world, meaning that even monsters can use altars and anvils to a degree. The menus are only supposed to show up when the player is running the action. I guess there is a pet related bug in there.

There is no way to unequip your pet or look what it wears at the moment, right?

Yes for now there is no way to see or manage the pets equipment. I think this goes hand in hand with the equipment/inventory management overhaul mentioned earlier; the overhaul should made so you could easily examine equipment of any creature you can see.

Tried to use bloody altar for second time in same run

Currently the altar has no other functionality than just serve as a way to test the spell casting features. I hope to evolve it into a full alternative play style in the future.

There are still a lot of bugs around the spell casting and targeting system as you mentioned.

while carrying item for pet summoning, thought something interesting would happen, like evolution (like would add left claw as second weapon item and hard scales as second armor item ) or summoning strong pet

Great ideas! I’ll write them down for the future!

I can pick up magic scroll from a ground but only if on same tile lies something else, and if i very need that scroll i can undress in hope that one of my item will be dropped on that tile, and then i pick everything up (doesn’t work with meat).

This is another bug/feature with the item system I hope to fix some day.

Tried to summon second pet while first is still alive, it worked!

Summoning multiple pets is a semi-bug for now, as the starter area is basically reset every time you enter it you can get multiple Mäyriäinens but it is not intended functionality as he is supposed to be an unique friend.

Well, the second pet was summoned but my old one (or new one? I couldn’t tell) refused to obey my commands and just followed me until i entered next floor - then it disappeared.

The game technically supports only one pet, I’ve had plans that the gods could one day send you a friendly summon that follows your orders just like your pet. When I first tested multiple pets the first thing I had to fix was their bloodlust as the pets would attack each other until only one lived :(

Also, what does BLESSED and (M) tags on equipment means?

(M) indicates that the item is imbued with some magic. BLESSED weapons are more likely to score critical hits. Upgrading BLESSED items is beyond the skills of any mortals, so the player must purchase the upgrades from Seppo the blacksmith. Originally the gods could bless your equipment when praying but it happened way too often and was overpowered as blessing an item also raises its dice bonus (e.g. 1d6 -> 1d6+3). I should reconsider this change now that Sarastuskivi is in the game.

The non-existing item on the floor bug is also a known one, for some reason items will sometimes turn into some ghosts when generating new levels :D

A big thanks for such comprehensive answer! :D

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Sometimes a bug where game tells me that there is some item on floor, but it's doesn't exist.