Hi, thank you so much for playing and leaving a detailed comment!
Currently meat can only eaten on the spot so the player does not hoard a massive amount of it in their inventory. I guess it could spoil after a while in you pockets.
FLIGHT allows you to cross bottomless pits if nothing else is in the way, it also makes you immune to traps since you won’t be stepping on them when flying.
The gods are often displeased with you bother them while in good health. There is a very small chance that they grant you artifacts. If you are missing health or are otherwise ailed the gods are more likely to cure you. The merchant also sells an item that guarantees a reward from the gods, some bosses also drop these items.
The softlock you posted is unfortunately somewhat common in the current version, the only thing that might save you is using a Tuohikäärö of blinking. I’ve worked on allowing the player to swap positions with friendly mobs but there are some bugs still be ironed out. I guess I could also add a “go there” command for the pets.
For the miss chance and combat, I agree the combat needs an overhaul, right now melee is just bump-to-attack with random rolls with a few modifiers affecting the overall chance. I’d like to add weapons with different attack “patterns” e.g. allowing spears and halberds to strike two tiles away, axes could swing three tiles in front of you and so on.
SPOILER: If you explore the starting area where the rats are, you might find a hidden altar that allows you to try the experimental spell casting / ranged combat features. Note that this also makes the game a lot harder and totally unbalanced.