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(+1)

Loved:

  • Loved the idea of using typing to avoid guards. This concept is very cool!
  • Polished feel for a game jam game.

Consider:

  • CAPS must be on for letters to register. I figured this out during gameplay, but you may want to consider either lowercasing all inputs or telling the player this before the main game loop starts.
  • It is difficult for me to balance paying attention to typing and avoiding the guard. I understood the concept, but the combined mechanic of typing and avoidance may need to be balanced through player testing.
  • You may be able to balance actions later if you used words instead of random string of text. For instance, words like "cat" could be simple avoidance actions while "severance" could be for more complicated actions or levels.

Thanks for the detailed feedback, and  i agree with everything you've mentioned