Looking Juicy
PixelGoblinForge
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Hello everybody! I have just released a new Fantasy Fruit Pixel Asset Pack for you all to enjoy and it goes on the sale with my other packs for my current full mega pack sale for this month. If you are interested in some pixel art asset packs for your games or any other project for dirt cheap feel free to take a look! I will be adding more pixel asset packs to the bundle as the month goes by, so you can wait for that or buy it later with a 60% off.
Click Here To Check My Page Out! Click Here To Check All My Asset Packs! Click Here To Check My Limited Mega Asset Pack Bundle Sale!
Hello Developers and Artists! I've made the 2 part of the Pixel Shapes Pack series, you can obtain it on my page for any of your projects:
Click Here To Get The New Asset Pack! Click Here To See All Of My Stuff!
Here are the images of my current asset packs!
Hello! I've created a few sprite pixel art packs for anyone who needs sprites for their projects. You can check them out by clicking the link below. Click To View My Page! Click Here To See My Packs!
Here some images showcasing available assets!
I'm glad you liked it! In this case they just stole it, or I guess took as there are no more rules/laws in their world so everything goes. However in the finished game you will have custom (randomly generated) cartoony guns like in borderlands and indeed will have to buy, find and sell them with the Diego Sanchez chicken
Thank you for playing. This is main issue with the current “Jam version release state,” in my opinion as well. There are several aspects, like the camera, character, aiming, tutorial, etc., that need fixing or adding, but, I’m mostly disappointed that the tower defense aspect which was intended (at the beginning of game dev) to be the game’s highlight (gore, physics, and tower defense), turned out to be quite ass. Sadly I ran out of time resulting in the defense part being almost non-existent. I’m glad you liked the concept and gameplay though!
Thank you for the complement and the constructive criticism! The iso view was meant more for the version of the game where you will be able to place turrets and other different defensive objects (I didn't make it in time, which is sad as it was supposed to be a big part of the game), currently it is mostly for the sake of having options when it comes to the camera (I'm also thinking of possible first person view later), tutorials and streamlining in general is a good practice and i will try to add some, but, i do like freedom of choice in my games(terraria for example) so i will try to keep it to the minimum (or add an option to skip tutorials, not sure well see how it goes)
Thanks for the feedback. The idea was that it's a speed run game and it's supposed to be hard. I don't know what do you mean about time constraints you can complete the game in an hour if you wanted to and then improve your score in the next runs. No unfortunately I can't, no modifications are allowed after the game was published on the jam.
Notice: I've tried to make it better in many ways but with the time given and the skill that I have as well as making the game solo this is the best result that I came up with