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(+1)

I really like the art style of the UI, and the possibilities for the game.

walk with AWSD is not very good for this kind of game (I discovered that this was possible after read the game description), I would like to have places and in each one of the places I could interact with the things in that place.

If I can not do one thing would be nice to rearrange the cards  and change the colors to indicate it.

 The actions need time, but the time passes in real time too, for this kind of game is better if only the actions increase the time

On the combat is a little strange to use any item on my inventory. Maybe have cards that represent actions, and you can only perform a action if you have the item. And the actions can break your itens, so is good to have more than one in your inventory to swap

Check my game on the jam too https://fabsca.itch.io/circles-of-replications-day-2

Hello Fabricio, thank you for playing 9 Dayz and sharing your thoughts. And sorry for me discovering your comment so late - it somehow slipped through. Will play your game in the evening and give you also my feedback.

You suggest some fundamental changes here, I will think about them and how I can incorporate your suggestions in a future version of my game.