Thanks for playing and I'm glad you like the game.
I'm thinking the game leans about one degree into being roguelike by choosing a random set of rooms each time. I'm hoping people will get used to the room layouts as they play multiple runs. There're only four different rooms so far (after the first room that doesn't change, apart from flipping horizontally) and I reckon someone could master all of those after a couple of tries each.
The level designs were definitely rushed, though, and should be more evenly difficult.
Thanks again for your kind words!