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Ric Haines Makes Games

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A member registered Nov 01, 2015 · View creator page →

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I think this is a really solid idea, but it's also very difficult straight off - perhaps a bit too difficult. The main character moves and jumps a little too quickly for my liking, and I wonder if giving the player a little more visibility (ie, zoom the camera out a bit) would help to introduce the game better. I think a good rule is to make the first challenge ridiculously easy, just to introduce the mechanic, and work up from there.

I'm sure some small tweaks would turn this into something pretty great.

I enjoyed my playthrough of this, even though it's not a type of game I usually go for, so well done and congratulations on your first release - you should be very proud of it!

Thanks very much for taking the time to play. No need to be embarrassed, it turned out to be a pretty hard game! I was expecting to have to add something else to ramp up the difficulty, but there wasn't any need! Cheers!

Best jump sound ever! I did find it hard to see the jumps because of the (lack of) colours, but I got to level three, and I had fun doing so! If you're only two months into your game dev journey, then you're doing incredibly well - keep it up!

This is super-cool. I love the effects and the way the various things move in 3d whilst being rendered in flat monochrome. You get thrown straight in, which I appreciate, and survival for any length of time makes me feel I've achieved something. I get the feeling one could get really good at the game with time.

Hi. I'd say the game could be harder for sure. For one thing, you can duck under quite a lot of the obstacles. By my third go I got to 1000m+. It's a great game that would be better if it had more of a challenge. Keep up the great work!

Thanks for playing my game! 11 is pretty good, to be fair. It was quite a while until I beat that and my best, I think, is 17. I do wonder if it might just become impossible pretty soon after that, in fact!

Thanks for playing! Great to hear of your learning curve on my simple game. It's infuriating just a bit, isn't it :D

Thank you very much! The theme was spot-on for inspiring me this time!

Thanks very much!

Thanks very much. I'm particularly glad you thought it rewards skilful play. Definitely always an aim for me.

Thanks for playing my game! Not sure why the fullscreen didn't work, but well done on finding a solution. There is a Windows build, too. I'm pleased with the difficulty x simplicity factor - I was tempted to add something else to the mix, but found it was challenging enough, even for me!

A nice speedrun game! Took a few (about 30-40) tries to 'learn' it and got to within a few pixels of the win. Then I noticed the third star and cracked it next turn (13.02s). Great work!

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I played few other games before getting to flappy bird (which I failed at as well - got about 9 but eventually my eyes went too wobbly to go on). The games I played were all good fun. The RGB one was clever - I didn't think I'd ever get it but improved gradually until I cracked it. I had to activate easy mode on the traffic light game, but then I have just turned 50 :D

This is a great effort overall, clearly representing a lot of work, and I'll probably come back and try again later! 

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I love a simple game and this is fun! It took me a couple of minutes to realise that the hook went straight up, rather than where the mouse was pointing, and then to figure out to hold the button down to start rather than releasing immediately. Once I got going, I got 171m. It would be nice if the trees faded in, like they were coming out of fog or something, but that's not easy to do with the charming, retro aesthetic, I guess.

I really like the proper pixel graphics and the general style. Puzzle platformers aren't really my thing, but I did a few levels and the game oozes polish and works really well. Great stuff

The bees got me too! (Then again, I eat honey sometimes, so fair enough). The audio is a bit heavy handed - the step sound in particular, and that chilling sound that happens every few seconds :O. I like how I can see a bit of maze when I jump. Maybe a tiny bit more would be good to give some advantage. I tried twice but couldn't find the end of the maze.

I ate some pizza, tried to kill a bat with an axe, killed some friendly-looking frogs and then teleported myself half way up a wall (and got stuck)! All good fun! The environment is a tad sparse, but I realise that was because you ran out of time. Good effort

I really like the graphical style, especially those lush pink trees! I think the collect a coin to slow time mechanic is a good idea as well, though maybe they should respawn? The jumping needs a little work, so you don't stick to the sides of platforms, and the collision with traps could be tighter, but I enjoyed my time with this.

Haha! Oh no, poor Santa (and reindeer!). I used the jam as an excuse to reboot my VR development as I've been away from it for a while and have only just got a Quest 3 so hadn't done much MR stuff. Things have changed a lot with the plugin(s)/API! It was especially challenging as my Quest doesn't seem to want to identify my office as a room (too messy :D), so I had to run around my flat each time I needed to test my code (hence not really getting things finished)! Thanks so much for trying it out!

Yes, indeed it is! I should have pooled the steering data (bell shakes) and smoothed it to get less severe turning. I think that would help. Thanks for trying my game!

Thanks for playing! I'm glad you had fun. The controls are definitely crammed for four people on one keyboard, but the rules of the jam required it to be an option. My keyboard doesn't have a numpad, so I couldn't add those keys. Maybe I'll add the 'insert/home etc' block, though.

You can use any number of controllers, too, but only on the Windows build for some reason. 

Thanks for pointing out the audio duplicating problem. Restarting the game was a hurried last-minute addition, so I'll look into that.

Cheers!

Thank you! Yes, I always neglect 'onboarding' as I'm lazy :D Do you mean that the button to bring up instructions is too subtle, or that it should be better explained? Thanks for trying my game!

Sorry for the slow reply! Thanks for playing and the suggestion for the tutorial. I think it's a good idea to have players to mimic and I wouldn't have though of it. I'm always a bit lazy when it comes to tutorials/onboarding, which is probably why this project has been gathering dust for so long!

The characters and their animations are absolutely top notch! I'm not sure the gameplay works so well against a timer, though, and one thing I'd change would be the choice of keys - a straight line of keys would make more sense (QWER or ASDF). Also, I wasn't always sure which goobers to choose from the limited clues. This was great fun, though. Well done!

I like this! Bonkers in a good way. I kind of expected the balloon to burst if I held the button too long, but that didn't happen. A really nice entry!

Thanks very much! I've added some more of my games as requested. I was only being tentative as this will be my first bundle and I don't know the etiquette, especially with most of my games being free at this point. Thanks for organising it, btw!

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I'm trying to work out what exactly you mean by 'making precise choices', but I'm very glad you're having fun with my game! What sort of score can you get? A timed mode makes a lot of sense - I may do that. The circle thing could grow by itself and you'd lose if it reaches the number you're on..?!

28 is a crazy-good score! My best is, I think, 59. The wallbumping just fell like that, tbh, as I included it in the turning code to save characters, but I thought it was good to be penalised 2, so it worked out well. Thanks for playing!

Ooh, another Pico jam? ! I'm in! Actually, what might be achievable in 500 chars is a 'run' counter that resets when you miss a putt. Would be fun trying to get the best consecutive run of putts. 

This is a brilliant simulation of Karou Mitoma's amazing goal for Brighton against Wolves this season (YouTube) and I thank you for making it :D

This is great. It feels like a complete game that clearly achieves what it set out to do. I guess it'd be good to have a number of holes (18) and a final score, but that ain't going to happen with three characters spare! Well done!

Thanks very much! I really enjoyed working within the limits of this jam and Pico-8. I think I'll add some audio to this at some point, but I'm eager to try some more ideas out, too!

Thanks very much! My best is in two digits, but the dev is always the best player ever :D

Haha! I can't disagree :D I think my reasoning was "What would Jeff Minter do?". You can either keep the same colours throughout or tie them all to the 'time' variable... it felt right to go psychedelic this time :)

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It sounds like you need to install git on your computer:

Git - Downloads (git-scm.com)

Otherwise, grab a .unitypackage file from here Release Lootlocker_UnitySDKv2.1.5 · lootlocker/unity-sdk · GitHub

Then just drop that into your project.

Notice those files are named for which version of Unity you're using

Thanks very much! I do tend to focus more on polish than content, though, and would like to address that a bit in the future!

Cheers! Also, thanks for the suggestion, that's something I'll add when I update - I noticed some of the sounds aren't right when engines are frozen, so I'll upload some fixes after the jam.

Great visuals and environment, and also a nice idea! I would have liked the bomb 'recharge' to happen bit quicker. When I found a laptop (near a church) it was, presumably, broken. I don't know if I could have done much to avoid that and it meant my game was over.

I really like the idea of this! I wonder if it just needs for there to be an element of skill in actually hitting the shot to avoid badly aimed shots that aren't your own fault. I do understand that it's meant as more of a card game than a skill game, though.
The interface could use a tiny bit of polish: I accidentally took a shot a couple of times when I was just scrolling around.
I've only played against myself, unfortunately, but can see the potential this has. Great entry!