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(4 edits)

Hey Lastiel, thanks for posting.

Can you elaborate on the issue with using the book way of generating a map. Are the instructions not clear or is this related to the fact that you are trying to play 'on the road' and a dice drop method doesn't work in your environment.

Assuming it's option 2. You could draw a 24x24 grid and then roll for where each die would fall on the basis that each different die equates to a number of different squares (i.e. d4 = 6 squares, d6 = 4 squares, d8 = 3 squares, d10 = 2 squares and d20 = 1 square). For the d10 & d20 you could shift the starting point along 2.

(Example. Assuming a 24 x 24 grid. I roll a d4 twice and get a 2 and a 3 and interpret this as 2 x 6 = 12 squares along and 3 x 6 = 18 squares up or down).

Alternatively just blindly mark the map page for each die by closing your eye and placing a dot perhaps twisting the map around 180 degrees for the second round.

In terms of solo, then the Fate Table on Page 6 is the most useful tool. I haven't tried solo play but if you have already created a map and stocked it then the environment is ready to explore. 

I hope this helps. Let us known how you get on.

I guess using the phrase “work on the road” was not the best choice lol. I work on fishing vessels. It’s difficult to drop dice on the table and have them stay. They're more likely to end up on the floor or down the hall. I use a dice and cards app instead physical dice and cards.

I’ve been looking for pre-made dungeons as templates to make a mission map from. This might do the trick.