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Super cool! Love the art, the shader for the enemies is sick. The sound effect on the dash is really satisfying! I really wish there was some indication of what abilities did as you picked them up. I also think having to hold up for the super jump is really un-ergonomic, would rather spacebar jump just had the potential to be held longer once you get it.

I ended up falling off the edge of the world for forever to the left of the castle. I reached the top of the castle (to my knowledge), didn't see anything, and jumped off... did I miss an ending?

Really great entry overall though! Would be curious to see it fleshed out more, I really love the lil wizard 

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Thanks for the feedback. We love the Wizard too. 

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Hey thanks for the really good review and feedback, yeah I wish there was an indication of ability pickups too lol! Unfortunately few things we didn't have time though so got cut off in crunch but we'll hopefully update those after jam ends. Also, your idea of just holding space longer is interesting to try, would have to see how the jump feels in practice since my gut tells me it might be hard to control but could be the solution we needed! Definitely agree that the current situation of holding 'W' isn't the best we could do.

You might have been one of the first and few people to actually beat the game, so thank you! There isn't really an ending in there currently, just exploring the areas (mushrooms, caves, waterfalls, ice islands) and then the castle is just sort of meant to be last but we didn't get the blocking bit finished. Castle jump into abyss will be fixed :D

Thanks for loving the wizard too I think it's my new favourite character to draw, and for beating the game!