I love the interstitial story between the coffee shop sim days, and the sim mechanics are solidly designed. I did run into a number of bugs, though:
- Starting on Day 3, I ran didn't have any cups, so I couldn't serve any drinks.
- I had a lot of customers say I didn't give them what they ordered, but I didn't have a great indication of what I had messed up in the recipe.
- The menu page's exit button isn't always responsive
- The explanation of the coffee mechanics is overlong, I would recommend having some in-context tooltips instead, so that you can jump right into the gameplay
This is a great start, and I feel that this can be really great with some more polish. Great work!