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(+1)

I love the interstitial story between the coffee shop sim days, and the sim mechanics are solidly designed. I did run into a number of bugs, though:

- Starting on Day 3, I ran didn't have any cups, so I couldn't serve any drinks.

- I had a lot of customers say I didn't give them what they ordered, but I didn't have a great indication of what I had messed up in the recipe.

- The menu page's exit button isn't always responsive

- The explanation of the coffee mechanics is overlong, I would recommend having some in-context tooltips instead, so that you can jump right into the gameplay

This is a great start, and I feel that this can be really great with some more polish. Great work!

(+1)

Thanks for the feedback! In regards to running out of cups you should have been able to buy more from the shop, as you say some more user friendly way of learning the mechanics would probably have helped with that.

Thanks for playing :)