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Actually beautiful game

This is a masterclass in making use of a limitation/theme. At no time did the one bullet mechanic feel like a contrivance, it was always organic and original. The gameplay is simply amazing and epic, I felt really cool timing my jumps in order to create cool "set pieces".

What an astounding presentation too. Impeccable art, a cutscene, and all of it in 3 days? Wow.

If I have to say anything slightly negative about this little gem is that the dash got me killed more often than not, but I don't know whether that's a skill issue on my end. Also, enemy variety but I'm not going to pontificate here saying you needed a boss and more enemy types in a game made in 3 days lol.

All in all, you have an amazing product here with very solid core mechanics that if you wanted to, you could extend and release on many platforms, even smartphones. I would definitely play something like that!

(+1)

Thank you for the review! Feedback is greatly appreciated :)

As for the enemy variety, we had plans to have another enemy and a (mini)boss but we were already out of time :(

and also, we will try to continue and expand the project after the jam! thanks again :)

(+1)

No problem at all, glad to give my opinion when I can!

The game is already quite insane for a 3 day production, so I totally understand how and why some things didn't make the cut. 

I'm glad to hear you're continuing the project, and hoping to see what you guys come up with in the future!