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Out of Luck (DEMO)'s itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #2 | 4.471 | 4.471 |
Concept | #3 | 4.176 | 4.176 |
Overall | #3 | 4.074 | 4.074 |
Enjoyment | #4 | 4.000 | 4.000 |
Use of the Limitation | #7 | 3.647 | 3.647 |
Ranked from 17 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
Reshuu, Renoux
Software used
Aseprite, Godot, Audacity
Use of the limitation
The Protagonist has only one chance to survive; with his final bullet as his whole arsenal
Cookies eaten
3
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Comments
the art and animations for this were cool! sick vibe. i got 4270, which is mostly luck -- fits the theme, eh!?
I got 3950. Really fun game with good art and music.
thanks!
We planned to have an online leaderboards but we did not configured it on time sadly :(
However, we will include that and other features we have missed after the jam :))
Really love the time distortion aspect! Also, great art and music! Would love to see more of this!
Really love the time distortion aspect! Also, great art and music! Would love to see more of this!
Wow the time manipulation gameplay and associated effects are excellent! In my new top 3 for this jam, well done.
I loved the style of this one. The cutscene is cool and gameplay is great super attention to presentation. I envy the skill this must take and well done!!
Actually beautiful game
This is a masterclass in making use of a limitation/theme. At no time did the one bullet mechanic feel like a contrivance, it was always organic and original. The gameplay is simply amazing and epic, I felt really cool timing my jumps in order to create cool "set pieces".
What an astounding presentation too. Impeccable art, a cutscene, and all of it in 3 days? Wow.
If I have to say anything slightly negative about this little gem is that the dash got me killed more often than not, but I don't know whether that's a skill issue on my end. Also, enemy variety but I'm not going to pontificate here saying you needed a boss and more enemy types in a game made in 3 days lol.
All in all, you have an amazing product here with very solid core mechanics that if you wanted to, you could extend and release on many platforms, even smartphones. I would definitely play something like that!
Thank you for the review! Feedback is greatly appreciated :)
As for the enemy variety, we had plans to have another enemy and a (mini)boss but we were already out of time :(
and also, we will try to continue and expand the project after the jam! thanks again :)
No problem at all, glad to give my opinion when I can!
The game is already quite insane for a 3 day production, so I totally understand how and why some things didn't make the cut.
I'm glad to hear you're continuing the project, and hoping to see what you guys come up with in the future!
Really really solid for the time and limitation! Interesting artstyle and the idea is super unique!
The only thing that got me is that sometimes enemies would get stuck, but that comes with the 3 day limit! I'd love to see this extended one day.
Beautiful and fun 10/10
I held the space button for probably 20 mints. and the game never started. can you help me
is that the browser version? dunno but the browser ver is just too finnicky lol. You could try the windows version
thank you so much.
still not working.
Great idea! I really liked the idea! The music is simply magnificent and the cinematography at the beginning is excellent!
I didn’t immediately realize that I could move, because... the character didn't want to do it. When you start the game, the character doesn't want to move, is this by design? It’s not entirely convenient that time only slows down when you’re not moving.
it was intentional that the player is limited to move until you executed your first parry, tho I also did not anticipate the scenario if a player did not parry it at the start (as it would randomize the bullet trajectory after hitting ground ).
It was supposed to be a separate tutorial scene but we were out of time lol.
And as for the slow-mo, our first idea was the player would also get hit by his own bullets, so a slowed time would be more convenient for parrying the bullet. But after further case-testing, we just proceeded to have the player invulnerable to his own bullet (and did not remove the time-slow)
The time slow was also intended to help the player better calculate the trajectory of the bullet (and also to avoid enemies) but it was loosely implemented and did not really fine-tuned a lot.
Anyways, thanks for the feedback and I'm glad you enjoyed our game :)
The aesthetic is on point
Wow this game is polished, had a lot of fun with this one!
thanks!
Great game! Looks great and felt very nice to play. This game has the potential to be more than a jam game if there's some more additions to the gameplay.
There were a lot of initial plans that we laid out but unfortunately, 72-hrs was not really enough lol. But yea, maybe we'll try to expand this after the jam
Damn this is sick!
This is insane. Absolutely stunning! Loved playing it, loved the art. 10/10 well done!